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Disney Interactive has announced the launch of the Disney Infinity: Toy Box 2.0 app for iPad and iPhone. The app includes all tools and features of Toy Box 2.0 from Disney Infinity (2.0 Edition) and introduces a multiplayer feature for the first time to mobile users.
The Disney Infinity: Toy Box 2.0 app can be used be existing Disney Infinity players or newcomers alike, and will be available to download for free on the Apple store. The app will also feature character trials, which will cycle new characters for users to try every three to five days.
The iOS version of Toy Box 2.0 is powered by the Metal graphics API, which grants it more capability for better visuals over older iOS versions. Speaking to GameSpot in an interview, senior producer mobile Sean Patton said, "Metal has allowed us to take all the assets from console and actually bring them into the Toy Box experience with much improved graphic fidelity… we did a crossplay from PS4 to iPad, and you have to nitpick to find the differences."
Disney Infinity 2.0 launched in September last year, introducing more than 20 new characters from the Marvel universe and a Toy Box mode. Earlier this month Disney released a statement claiming that Disney Infinity was the best-selling toys-to-life brand in 2014, a title which Skylanders publisher Activision contested.
But first, you're eased into a life of crime. You play as Sophia Take, an art enthusiast who saw her great aunt's collection swindled away and split among greedy one percenters. She takes matters into her own hands and sets out to steal the art back. (She even resembles everyone's favorite world-class educational thief, Carmen Sandiego.) Though Miss Take is brimming with resolve, she soon reveals that she's a little unsure of herself to Harry Carver, a well-to-do and benevolent master thief who she bumps into in the middle of a caper. Together with Harry and pickpocket Daisy, Sophia slowly accumulates more and more of her great aunt's collection, gaining more confidence with each heist. These three figures form the core of the game's story and characterization, and, though it's tempting to paint them as one-dimensional afterthoughts, the game pulls off some subtle tricks to fill in the gaps.You'll learn to hate the color blue after seeing so much of it in this game.
Sophia's initial uncertainty carries into the player experience as well. You must abscond with all the art on the current floor and then either board an elevator or make your way to the exit. Guards' fields of vision are represented by giant blue cones that protrude from their eyes as you look down on the floor from a semi-isometric view. The levels themselves are cramped, with guards' vision often filling 75 percent of a room, making success seem impossible. But the game invites you to overcome these feelings by trying to gradually make you realize the ease with which you can accomplish your goals. The controls are dead simple, as the game can be played solely with the mouse. Just click on a spot, and Sophia moves there. Hold down the left mouse button and she starts running, though her haste makes noise that attracts guards, as does whistling by holding the mouse button down over her.
You start the game feeling intimidated by the sheer number of blue cones covering the levels. You feel shy about walking up to grab a painting while a guard's back is turned, but you learn to time your pacing in order to boldly walk to your target before the guard is any the wiser. You're afraid to set foot in a heavily-guarded area for fear of stepping into a guard’s field of vision, but being seen doesn't get you caught immediately. Instead, a glimpse of you only gets a guard's attention and lures him or her to the last point at which you were seen. Stay in sight too long and you alert the guards, but duck out of sight in time and you can lure guards to wherever you need them to be.The UI is super stylish, which makes the plain look of the rest of the game even more disappointing.
Even Sophia’s partners' side missions encourage you to come out of your shell. Harry has a leg injury and needs a cane to walk, so he's unable to run. This means that his heists happen at night when guard activity is at a minimum. He must sneak around armed with only a weird ball-like contraption, which makes noise when thrown against a wall. This teaches you not to rely on running to and fro and also encourages you to actually use the many power-ups the game gives Sofia, such as smoke bombs that block vision or teleporters that let you make a quick getaway. Daisy's missions, on the other hand, require you to get up close and personal with guards, picking their pockets to get keys and make off with a safe's contents. Though Daisy's prowess at pickpocketing means that she can approach guards without them becoming suspicious, it teaches you, when being Sophia, not to be so timid when it comes to worming your way through the guard-filled minefield. When you start getting the hang of navigating the security and playing the guards like saps, your confidence starts to snowball until you feel like a master thief. And clearly Sofia does too, as after clearing a level, she puts her hand on her hips and throws heavy shade at the mooks she just put to shame.
The moments in which you should be slipping past a heavily-guarded room to snag a bust are often ruined thanks to a guard who happens to turn the wrong way.
At least, that's the experience the game wants you to have, and occasionally it succeeds. But, though the game attempts to convey scenarios that make you feel like you're succeeding against all odds, the game commits the sin of actually stacking the odds against you. The fact that most rooms are bathed in blue does make the levels somewhat unmanageable even when you learn all the tricks. The cramped corridors and tiny rooms make maneuvering more of a chore than it needs to be. Worst of all is the inconsistent enemies, who, aside from the frequency with which they change direction, are completely unpredictable. Guards patrol in whatever direction strikes their fancy with seemingly no rhyme or reason. Now, not having predictable patterns isn't necessarily a bad thing if a game is designed with unpredictability in mind, but with so little space to work with and only one tool at your disposal at a time, you often find yourself waiting for an enemy to happen to wander to just the right spot so that you can enact your plan. This also means that the moments in which you should be slipping past a heavily-guarded room to snag a bust are often ruined thanks to a guard who happens to turn the wrong way. This takes your supposed skill out of the equation somewhat and makes the game a frustrating slog.Glue freezes enemies in place for a period of time.
It also doesn't help that the world itself isn't terribly interesting. For a game that seems built on slick intrigue, the levels themselves all play just about the same, albeit with varying degrees of frustration. Each floor you have to tackle is just a bunch of hallways connecting a bunch of bigger rooms. You barely ever get to use the environment to your advantage in clever ways, adding a thick layer of monotony to proceedings. Gimmicks such as dogs who can smell your footsteps, security cameras, and lasers add some much-needed variety, but once you encounter them once, you've seen all they have to offer. Levels also offer no visual panache, looking very sterile and plain, which is disappointing because the game's soundtrack embodies the slick, stylish world of high-class thievery.
The Marvellous Miss Take aims to be a different kind of confidence game, one in which you stroll into a level like you own the place and take whatever you wish with ease. All the pieces are in place to build you up and make you a virtual master thief, and Sofia's journey is the perfect embodiment of this process. It's just a shame that the game's level design and enemy combine to short-circuit the experience throughout, because there are so many individual pieces that make the game really easy to like. Sofia deserves better.
The original story follows below.
Users attempting to sign into Xbox Live on the Xbox One may encounter difficulties, as the service is currently running in a limited capacity. Additionally, players trying to access Call of Duty: Advanced Warfare's Exo Zombies downloadable content may encounter an error which reads "A downloadable content package was removed or all profiles are signed out."
To fix this, players need to download and install the free DLC "compatibility pack" by logging into Xbox Live, starting the game, and following the prompts. Players trying to do this via Xbox One may encounter difficulties as the service is currently down.
It is not known what is causing the service outage. In the past, an online hacking group claimed responsibility for attacking the network. GameSpot will continue to monitor this story as it develops. Check back later for updates on the service.
In Gravity Ghost, you control the ghost of Iona, a recently deceased young girl who lives on a secluded island with her two younger sisters and her older sister, Hickory, who became their guardian after the tragic death of their parents. The circumstances leading up to Iona's death unfurl throughout her story as tensions between her and Hickory arise: she believes that her sister's fiancé was responsible for their parents' deaths. You meet Voy, a seemingly tame wolf that Iona has befriended. And you watch Iona retreat deeper and deeper into her own heartache and isolation as the mystery and tension surrounding her death grow.
Gravity Ghost combines the aesthetics of Maurice Sendak with the narrative power of classic Don Bluth films like The Secret of NIMH, yet there's little to compare the game's overall style to. The art is like the pages of an illustrated children's book come to life with painstaking details and a beautiful colored-pencils effect, and before the (welcome) heavier elements of the story arrived, I grinned ear to ear at the sincere innocence of it all. But Gravity Ghost is a story about the price of innocence, and it explores guilt and death and family from a child's point of view without sacrificing clarity of insight and without ever looking down on or being condescending towards the perspective of its young star. Gravity Ghost operates on pure empathy, and the story's denouement left me on the verge of tears.
Gravity Ghost's gameplay is also quite good, although it never quite reaches the magnificent heights of the game's storytelling and art. Gameplay revolves around platforming with a physics twist. You leap back and forth between planetoid objects of varying sizes and manipulate the gravity wells of each object to shoot yourself across the levels. Along the way you collect stars which open the doors to finish each level, and flowers which lengthen ghost Iona's hair and allow you in turn to collect the ghosts of dead animals and terraform planets. Returning those animal-ghosts to their former bodies also leads to the sublimely animated cutscenes which move the story forward.This maelstrom will make sense by the end.
The variety of celestial objects in the game is a perfect fit for its tight three-hour running time. Gas giants allow you to bounce like a pinball machine. Fire planets propel you high in the sky off their steam. Water planets allow you to dive beneath their surfaces to collect stars and flowers. And gem planets are super-dense with stronger gravity wells than normal. Over the course of the seven constellations--with around 80 or so small levels in total--that make up the game's campaign, you also gain the ability to terraform the planets from one type to another, which is necessary for solving many of the game's simple puzzles.
Leaping back and forth between the gravity wells to collect the stars and flowers and ghosts and power-ups isn't always the smoothest experience, but the game gives you a host of tools to circumnavigate most potential sources of frustration, except in timed segments where the looseness of the gravity physics can become aggravating. Despite the looseness of the controls, bouncing and floating between the planets is an oddly Zen experience and it becomes quite soothing before long. It also helps that the soundtrack, from FTL composer Ben Prunty, adds to the game’s strange rejuvenative power.
The worst thing that can be said about Gravity Ghost is that I crave more of it.
Beyond the occasionally frustrating timed segments, the worst thing that can be said about Gravity Ghost is that I crave more of it. The game is short. It took me just over three hours to do a 100-percent run for each star and ghost and power-up. And, once you've beaten it, there are few incentives to go back and play again, minus chasing a couple of achievements you wouldn't think to chase on your first go around. But while Gravity Ghost may be short, it never overstays its welcome. Each constellation is the perfect length, and the game continues to implement new mechanics and kinks into the core gameplay up to the final levels.
It's easy to capture the happiest moments of being a child: friendships, vacations, exploring the vast, uncharted world in front of you. But it's hard to convey the toughest moments, those moments that we compartmentalize and repress beyond recognition as adults. And it's especially hard to convey such moments in language and images that both children and adults can appreciate and understand. That Gravity Ghost accomplishes this feat with such seeming ease is a testament to its imagination and its power.
Turtle Rock Studios on Wednesday published a detailed blog post about Evolve's recently concluded Xbox One beta, which ran January 15-19. The post reveals key statistics about the beta and goes into depth about what the developer learned and how it plans to adjust the game going forward.
Some key numbers from the Evolve beta:
Turtle Rock co-founder Chris Ashton also answered a number of questions about the beta. You can find some highlights below, or read the full blog post here.
Evolve launches February 10 for Xbox One, PlayStation 4, and PC.
"We made matchmaking changes from the Big Alpha to the Beta and we were able to get confirmation that those were working well. No more level 20 players versus level 1 players and as a result, the stats were staggeringly balanced. But we still had matchmaking rough edges. In some situations we were trying to match people into full games, or parties into games that didn't have enough open slots, so that should be sorted for launch."
"To be honest, when we started making the game, we never really thought about--or worried about--the balance. That's just part of the job. We've had to work through that with every game we've ever made. Our primary concern was always the fun factor. Making sure that the game was incredibly fun for both sides. But I am proud of the balance work we’ve done. Just take a look at what happened with Kraken. We were really pleased to see Kraken fall into place this time. During the Big Alpha he was too strong so we made adjustments and the Beta confirmed we were spot on. He had a 52% win ratio."
Microsoft co-founder Bill Gates held a Reddit AMA today, and, as you could have probably guessed, someone asked him about the company's recently announced HoloLens technology. Gates' verdict? He's excited, but says it might be a few years before we see the true potential of the technology.
"The HoLolens is pretty amazing," Gates said. "Microsoft has put a lot into the chips and the software. It is the start of virtual reality. Making the device so you don't get dizzy or nauseous is really hard--the speed of the alignment has to be super super fast. It will take a few years of software applications being built to realize the full promise of this."
For its part, Microsoft doesn't think HoloLens is like anything else out there. It doesn't compete directly with the likes of virtual reality headsets such as Oculus Rift or Project Morpheus because HoloLens is "something different," Microsoft says.
Someone else asked Gates what he thinks the next 30 years holds in terms of advancements to technology overall. Gates said he foresees lots of progress, including mechanical robots being used to pick fruit, among other things.
"There will be more progress in the next 30 years than ever," Gates said. "Even in the next 10 problems like vision and speech understanding and translation will be very good. Mechanical robot tasks like picking fruit or moving a hospital patient will be solved. Once computers/robots get to a level of capability where seeing and moving is easy for them then they will be used very extensively."
Gates also reveals that he's working on some form of "Personal Agent" initiative with Microsoft. He explains:
"One project I am working on with Microsoft is the Personal Agent which will remember everything and help you go back and find things and help you pick what things to pay attention to," he said. "The idea that you have to find applications and pick them and they each are trying to tell you what is new is just not the efficient model--the agent will help solve this. It will work across all your devices."
The full AMA is a fascinating read. Though Gates doesn't answer questions about Xbox or gaming directly, he does talk about his various humanitarian efforts, his dogs, and machine super-intelligence, among many other topics. You can read the full post here.
Looking for more content around HoloLens? Check out our most recent stories below.
I Am Bread, the quirky game where you play a piece of bread available now on PC, is coming to iOS devices. Developer Bossa Studios (Surgeon Simulator) announced the news on Wednesday.
Bossa didn't announce any iOS-specific features for the new version of I Am Bread, nor did it name a price or talk about a possible Android version.
The iOS version of I Am Bread will be released in the "next couple of months," Bossa said. The studio's current objective is finishing the PC version, available now through Steam Early Access. After the game is done, Bossa will shift to the iOS edition.
Meanwhile, Bossa has also announced that a major new update for the PC version of I Am Bread, which introduces a new garage playable area, will launch this week. Check out the images in the gallery below for more.
I Am Bread tells the "beautiful story of one slice of bread's epic and emotional journey as it embarks on a quest to become toasted."
Electronic Arts and Microsoft have the best new deals of the day, with tons of discounts on Xbox One games like Titanfall for $10, Dragon Age: Inquisition for $36, and Battlefield 4 for 13.20. Find the full list for this week's deals for Xbox One and Xbox 360 owners here.
Below you'll find the rest of today's best deals divided by platform:
Amazon has a PlayStation 4 Bundle that comes with The Last of Us Remastered and Dying Light for $430.
Ebay has a PS4 for $350.
Other PS4 games deals:
Groupon has the Xbox One Assassin's Creed Unity and Assassin's Creed IV: Black Flag Bundle for $315 with the coupon code TRIPLE.
Other Xbox One games deals:
Microsoft announced this week's deals for Xbox One and Xbox 360 owners. Now through February 2, anyone with an Xbox Live Gold subscription can get a 40 percent discount on Just Dance 2015 and a 50 percent discount on Another World.
If you don't have a Gold subscription, you can still get a ton of great deals this week, including Titanfall for $10, Dragon Age: Inquisition for $36, Battlefield 4 for 13.20, and more for low prices. Find the full list this week's deals for Xbox One and Xbox 360 owners here.
Free Games with Gold for January:
Ebay has a 32 GB Wii U with Super Mario 3D World and Nintendo Land for $260
Toys R Us has a 4 for $44 deal on Amiibo.
The Humble Weekly Bundle supports the Freedom of the Press Foundation. If you spend $6 or more you can get Strike Vector, FarSky, and more.
Theme Hospital is free on Origin.
Get a 20 percent discount at Green Man Gaming with the code 20PERO-FFDIGI-GAMESX.
Other PC games deals:
GameSpot's gaming deals posts always highlight the best deals we can find regardless of retailer. We also occasionally use retailer affiliate links, which means that purchasing goods through those links helps support all the great content (including the deals posts) you find for free here on the site. Got questions? Email email@example.com or ask us in the comments!
In the market for an Xbox One? Here's a deal you may want to consider.
As spotted by Dealzon, Groupon is currently discounting the Xbox One Assassin's Creed Unity bundle all the way down to $315 after you apply the 10% off coupon code TRIPLE at checkout. Shipping is free.
This coupon code expires tomorrow, January 29, so you'll want to act quickly. The coupon code works with other video games and accessories, too.
The Xbox One Assassin's Creed Unity bundle includes a standard Xbox One (no Kinect), as well as copies of Unity and Assassin's Creed IV: Black Flag.
Groupon does not have PlayStation 4 units in stock at the moment. Check out all of Groupon's gaming deals here.
Looking for even more gaming deals? Check back later today for GameSpot's regular deals roundup, which collects all the day's best deals for all major platforms.
Sony has elevated the PlayStation Network as the catch-all brand for its entertainment going forward, from movies to music, TV, and games.
The company-wide changes were announced along with "PlayStation Music"--a new Spotify-powered music service for PlayStation 3, PlayStation 4, and Xperia phones and tablets. This will replace Music Unlimited.
PlayStation Network's suite of services going forward are:
"We are very excited to offer our wide array of network services including games, TV, videos and music, under the PlayStation brand," said Andrew House, group chief executive of the PlayStation business.
"We look forward to bringing even more compelling experiences, and an unparalleled breadth and quality of digital entertainment services and content to our customers."
Sony added that its monthly active users of PlayStation Network and Sony Entertainment Network together had exceeded 64 million as of December 2014.
The Wii U had an undeniably rocky start. Sales were slow at the start, and there was confusion over what the system was exactly: a standalone controller for the Wii? A self-contained game system and tablet in one? The situation was dire enough that it even prompted one GameSpot editor early in 2014 to wonder if Nintendo would just slowly kill the system off.
Sales still haven't skyrocketed in the last year, with just a slight bump in hardware numbers over recently. But despite facing increasing competition from Microsoft and Sony's current-gen systems, Nintendo has turned the perception of its console around significantly. 2015 is the year that you should buy a Wii U.
As a developer, Nintendo has settled into a comfortable groove. With every new hardware iteration, gamers can set up a checklist of exclusive, high-quality games: Mario platformer, Zelda game, Mario Kart, Smash, etc. And 2014 did not disrupt those expectations.
The party-friendly Super Smash Bros. introduced a larger cast of characters than ever before, including surprise appearances by Bowser Jr. and the dog from Duck Hunt. The option to play eight-player matches ramped up the on-screen chaos exponentially, but the series stays true to previous iterations with its simple to learn fighting moves that make it approachable for new players while maintaining enough depth for hardcore tournament play. And for the first time in the series, players could construct their own arenas to battle in.
Mario Kart 8 also came out last year. It doesn't try anything terribly ground-breaking for the series, it's an example of how small refinements can turn what could've been a phoned-in sequel into one of the best entries in Nintendo's racing franchise. And that's helped by the Wii U's HD graphic capabilities, which show off how great the details look while also giving us a close-up view of individual racers' faces, and their occasionally dark, intimidating stares.
But Nintendo's biggest strength is in creating quality platformers. The Wii U has a slate of strong entries in the genre that puts your hand-eye coordination to the test -- games like Donkey Kong Country: Tropical Freeze, New Super Mario Bros., and Super Mario 3D World.
Nintendo isn't the only one creating Wii U exclusives; the console is also the only place to play Platinum Games' Bayonetta 2. One of the few games in GameSpot's history to garner a perfect review score, Bayonetta shows off not just the technical prowess of the Wii U in handling a good-looking game, but also the availability of more adult-focused software on the what is generally considered a kid-friendly machine.
On the flip side, like Nintendo's previous home consoles, there's not a lot of multiplatofrm third-party games on Wii U. EA discussed their lack of support for the console back in 2013, and Activision didn't bring the latest Call of Duty to Wii U last year. Ubisoft's Watch Dogs came to the system, but it's definitely not the best version available. However, you can sill access great smaller titles like Child of Light, Guacamelee, and Shovel Knight on the Wii U's online game store.
The argument that there just aren't games to play on the Wii U doesn't hold up, with quirky exclusives like: The Wonderful 101 (from the creators of Viewtiful Joe and Okami); the family-friendly puzzle game Captain Toad: Treasure Tracker; classic remasters like The Legend of Zelda: Wind Waker HD; and party games like Game & Wario and the Nintendo Land pack-in.
2014 saw a big improvement in the size and quality of the Wii U's library, but the future looks even brighter. Mario Kart 8 will continue to see new life with the addition of a second DLC pack that extends the number of available racers, carts, and tracks. More classic Wii games like Super Mario Galaxy 2 and The Metroid Prime Trilogy will be making their way to the Nintendo Wii U eShop. But more importantly, there's a new entry in the Zelda franchise on the way.
While Nintendo has only released a small amount of information, Zelda on Wii U's world is set to be expansive, making it comparable in scope to a Western open-world RPG like The Elder Scrolls. We'll hear more about the game at E3, but the currently untitled Zelda Wii U is slated to come out near the end of the year.
The Wii U is also getting a new entry in the Star Fox series this year, which we got a brief flight mechanics demo of last year. Kirby and Yoshi will be making a return in standalone games. And the epic RPG Xenoblade Chronicles X is targeting an April release in Japan and a worldwide release sometime in 2015.
Nintendo is branching out as well with some new ideas. For the first time the developer is working on a shooter in the form of Splatoon. The bright, paintball-looking third-person game is being overseen, but not developed, by Shigeru Miyamoto. And Mario Maker is an upcoming creation tool that lets you make your own Mario levels while choosing what graphical style (NES, SNES, or Wii U) you'd like to play with.
But most exciting is what we don't know. It's rare that Nintendo has provided even this much insight into the games it has in the works, but that means we're also in store for some big surprises at E3. Nintendo has still been completely silent on the future of some of its biggest franchises; will we hear about Wii U versions of Metroid or Pokemon?
After the simplicity of the original Wii's design, the Wii U seemed like an overcompensation. The large, tablet-like controller looks too big to be comfortable and the touch-screen seems like an unnecessary gimmick. But the controller is built to be surprisingly ergonomic and easy to hold. And although few games make very innovative use of the second screen's touch controls, that's actually a blessing in disguise: the real highlight is using the controller as a second TV screen.
The Wii U controller streams directly from the console, but without any perceptible lag or decrease in graphical quality. The Wii U's ability to play a game directly on the GamePad while someone else uses the TV for watching a show or playing a different game (on a separate system) is utterly invaluable when you have multiple people who want to use one TV.
In terms of raw processing power, the PlayStation 4 and Xbox One (and any mid-range gaming PC) handily beats out Nintendo's console. But only Nintendo has a built-in second screen solution that works this effortlessly. And for those instances when you want to play on the big screen and just use a regular controller, the Wii U Pro Controller provides an excellent solution with a more traditional design and a crazy 80 hours of battery life.
The Wii U GamePad has some other built-in features like a front-facing camera and gyroscopic controls, but the tech with the most potential in the coming year is the NFC reader. While the Skylanders series is already taking full advantage of the feature for its set of figurine-focused games, Nintendo's own Amiibo program has yet to reach its full potential. But knowing Nintendo, that's only a matter of time.
Make no mistake, several Amiibo (even those without unfortunate manufacturing errors) are already highly collectible commodities. And the figurines do introduce fun extras to a growing list of Wii U games. In Super Smash Bros., you can fight alongside or against your Amiibo, level it up, and save that progress to the figurine. For games like Hyrule Warriors or Mario Kart, different characters unlock cosmetic in-game additions.
But eventually Nintendo is going to release their own Disney Infinity-style Toy Box feature. Or even more potentially compelling: some functionality with a future Pokemon game that allows you to "collect 'em all" in real life. However, even without a killer application to justify them, the figurines are solid, detailed collectibles that any Nintendo fan will want to own at least one of.
In the end, the Wii U is far from a perfect system. But Nintendo is turning its company's outlook around and making what started out as a year-long commercial disaster into a console that you should own. For me personally, and I think for any hardcore gamer, the Wii U has established itself as the perfect "second console." Having access to either a gaming PC, Xbox One, or PS4 will let you play the AAA blockbusters that come out on almost every platform. But I wouldn't give up my Wii U and its slate of timeless exclusives for anything.
With a library of wonderful experiences out now, access to an ever-expanding eShop of upcoming indies and classic games from previous Nintendo consoles, and a very bright future, 2015 is a great year to finally buy a Wii U.
P.S. After writing this, I realized that I left off the most important reason to buy a Wii U: Earthbound. One of the greatest games of all time is on the Wii U virtual console, and if you have a Wii U, you should buy it. If you don't have a Wii U, that's reason enough on it's own to buy one. I was going to replace this entire article with just the word "Earthbound," but I was asked not to by my boss.
With just a few days left in January, Microsoft on Wednesday announced the free games coming to Xbox Live subscribers on Xbox 360 and Xbox One in February. These are listed below.
Now is also a good time to pick up January's free Xbox 360 and Xbox One games while you still can.
Free all month: #IDARB (normally $15): Also known as It Draws a Red Box, this is a tough game to pin down. It's part platformer, part hockey, part fighting game, and part party game. I suggest watching the video above to see what it's all about.
February 1-15: Brothers: A Tale of Two Sons (normally $15): A wonderful, beautiful-looking game from Swedish filmmaker Josef Fares with a unique control setup.
February 16-28: Sniper Elite V2 (normally $30): A War War II game where you shoot people with sniper rifles.
What do you think of February's free Xbox games? Let us know in the comments below!